The WebGL Computational Library
Documentation Installation Textures Texture Float32Texture Int32Texture Uint32Texture ImageTexture CanvasTexture TableTexture copyTexture Solvers Solver Copy setUniformInSolvers setUniformsInSolvers SignalPlot Plot1D Plot2D Tvsx VolumeRayCaster getColormapList Probe TextureReader ProbeRecorder IntervalCaller saveCanvas APD OrbitalCameraControl MouseListener ClickListener DoubleClickListener CtrlClickListener ShiftClickListener CommandClickListener CtrlShiftClickListener ShiftCtrlClickListener LongClickListener Storage saveToXML loadFromXML xorwow random Gui Editor glMatrix


Textures are two dimensional matrices of pixels. These structures that can store color information about each pixel. Textures can be used either as the render targets for the solvers or as uniform textures (type : 't') or samplers (type: 's').

Available texture classes: